The research of Sansone, etc. (2011)
indicated that the learning the potential use of learning material in real life
could turn “unmotivated” students into “motivated” ones. The further study of
the very researchers found out that the pre-existing interest in computers
would influence the activeness of students, especially when what they were
learning would be explicitly related to the real life usage. Based on the above
research findings, our application would present those real world websites that
“aged well” and make our target audience act as a real website developer to
improve or amend these aged websites. Because these websites were once (or
still) being running on the internet, learners would be motivated by these real
world events and be interested during the problem-solving process.
As to the concern of the learning
effectiveness and potential challenge of our application, more researches were
taken towards this direction. Liang and Chen (2012) pointed out the challenge
faced by online learning, which could be summarised as the quality, commitment
and copyright. It is important to define how much our target audience would be
expected to learn from our application and whether the form of learning would
indeed enhance their skills in the HTML/CSS learning. Also, the website we are
using as the learning material for the students should be stick to those
archived websites with public API calls offered.
The study
by AlHamad, etc. found out the online programming learning, specifically “web
programming” could act as a strong enhancement for the traditional face-to-face
tutoring method. Related research study also proved the hybrid method of
leaning programming (online and traditional) is more effective than the
traditional learning for offering students use their cognitive strategies and
relevant conceptual knowledge in the programming language context (Cakiroglu,
2013). Our application is aimed to act as a support of traditional HTML/CSS
language learning by providing real-world based issue and motivated tasks.
Reference:
AlHamad, A. Q.,& Al Qawasmi, K. I., 2014, Key factors in determining students’ satisfaction in
online learning based on ‘web programming’ course within Zarqa University, International
Journal of Global Business, 7(1), 7-14, url
http://search.proquest.com.ezproxy.library.uq.edu.au/docview/1562782393?accountid=
14723
Cakiroglu, U., 2013, Using a hybrid approach to facilitate learning introductory programming, The
Journal of Educational Technology, 12(1), 161-177
Liang, R., & Chen, D, V., 2012, Online Learning: Trends, Potential and Challenges, Creative
Education, 3(8), 1332-1335, DOI:10.4236/ce.2012.38195
Sansone, C., Fraughton, T., Zachary, J. L., Butner, J., & Heiner, C., 2011, Self-Regulation of
motivation when learning online: the importance of who, why and how, Educational
Technology Research and Development, 59(2), 199-212, DOI:
10.1007/s11423-011-9193-6
Hi Felix,
ReplyDeletePlease make sure you update your blog ASAP to reflect on past week in this course up till the current week.